/*************************************************
*           BK Emulator v3.8 for Windows         *
*************************************************/

/*
File: ScriptRunner.h
Version: 1.0.0
Written by: Yuriy Kalmykov <kalmykov@stoik.com>
    Copyright (c) 2002-2004 Yuriy Kalmykov

    BK Emulator is a program emulated hardware environment for running
code for BK 0010(01) in different configurations.

    This code may be used in compiled form in any way you desire.
This file or it's parts can't be redistributed without the authors
written consent, but can be modified for your private needs.
    Providing that this notice and the authors name and all copyright
notices remains intact.

    Please, an email me to know how you are using it and where. You can
ask me for any information about this below code or any attendant
knowledge.

    This file is provided "as is" with no expressed or implied warranty.
The author accepts no liability for any damage or loss of business that
this product may cause.
*/


// ScriptRunner.h: interface for the CScriptRunner class.
//


#pragma once

class CMotherBoard;


class CScriptRunner
{
		CMotherBoard       *m_pChip;

		CStdioFile          m_fileScript;
		CString             m_strScriptsPath;
		CString             m_strScriptFileName;
		CString             m_strScriptLine;
		int                 m_nScriptLinePos;
		DWORD               m_nScriptCurrTick;
		double              m_fScriptStartDelay;
		BOOL                m_bRus;
		LPCSTR              m_lpszAscii;

	public:
		CScriptRunner();
		virtual ~CScriptRunner();

		void                AttachChip(CMotherBoard *pChip)
		{
			m_pChip = pChip;
		}

		void                SetScriptPath(const CString &strScriptPath, const CString &strScriptFileName);
		BOOL                RunScript();
		void                ParseNextChar(unsigned char ansi_ch);
		void                SendNewCharToBK(unsigned char ch);
};
